This culminated with ARB's 2002 release of EXT_texture_env_combine - provided a programmable method of combining textures.The ARB and NVIDIA established a number of OpenGL extensions to standardize GPU programming: The OpenGL Architecture Review Board (ARB) was formed in 1992, in part to establish standards for the GPU industry. Various video card vendors released their own accelerated boards, each with their own instruction set for GPU operations. This was followed by the Riva 128 (NV3) in 1997, providing the first hardware acceleration for Direct3D. NVIDIA released its first video card NV1 in 1995, which supported quadratic texture mapping. This was followed by the TMS34020 and TMS34082 in 1989, providing programmable 3D graphics output. Texas Instruments created the first programmable graphics processor in 1985: the TMS34010, which allowed developers to load and execute code on the processor to control pixel output on a video display. It was created by the OpenGL Architecture Review Board (ARB) to standardize GPU instructions controlling the hardware graphics pipeline. ARB assembly language is a low-level shading language, which can be characterized as an assembly language.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |